Guides
The Undercut Racing Manager guides: first career, race strategy, circuits, mods, scouting, controls, and the Early Access review.
View all GuidesPitwall, scouting, and career guides for Staz.Tech's 1990s motorsport manager.
Fan wiki for The Undercut Racing Manager. Early Access pitwall, scouting, R&D, and race-strategy career guides.
The Undercut: Racing Manager is a single-player 1990s motorsport management sim from Staz.Tech. You run a constructor from a Win95-style desktop: sign drivers whose stats stay hidden until scouting buys the truth, manufacture every part except the engine, and call pits on a physics-driven 2D race with dirty air, tyre temperature, and mechanical failures. Early Access opened in September 2026 on Steam as build 0.5.4. The living world fields eleven series, a shared driver market, and about seventy hand-curated circuits. There is no tech tree — infrastructure is the car. Races can be watched live or quick-simmed once you trust the run plan. Start with the first career guide, then use the driver tier list and parts tier list when the grid stops looking random. The pit strategy tool and system requirements pages sit beside a review and the official links hub. When a calendar card looks hostile, read circuits; when you want to draw a track, use mods; when a Principal is orange, open sponsors.
The Undercut Racing Manager guides: first career, race strategy, circuits, mods, scouting, controls, and the Early Access review.
View all GuidesThe Undercut Racing Manager tier lists for drivers and parts. Rank seats, traits, and factory spends without treating fame as talent.
View all Tier ListDrivers hub for The Undercut Racing Manager: hidden stats, traits, academy loans, contracts, and the GP-10 market in Early Access.
View all DriversThe Undercut Racing Manager updates: 0.5.4 launch notes, hotfixes 0.5.4-1 and 0.5.4-2, and the five headline patches.
View all UpdatesTools for The Undercut Racing Manager: system requirements, Steam Deck notes, pit-strategy checklist, and a sponsors drawer.
View all ToolsOfficial The Undercut Racing Manager links: Steam, demo, Discord, developer site, player wiki, and how this fan wiki relates to them.
View all LinksOpen the first career guide before you pick Small. Medium budget leaves room for a bad weekend without skipping the climb.
Fame is public; ability is not. Use the scouting guide and driver traits pages so a cheap contract with red traits does not wreck year one.
Facilities are the car. Follow car development and the parts tier list so Work Units hit Engineering, R&D, and hidden traits instead of random upgrades.
A/B/C on the run plan is a ranking. The race strategy and pit strategy tool pages explain undercuts, Soft vs Hard, and when a two-stop is even offered.
Quick answers for pitwall decisions, scouting, and career systems.
Yes. Steam Early Access opened in September 2026 on build 0.5.4, plus hotfixes 0.5.4-1 and 0.5.4-2. Weather, era tech, playable touring/GT, and multiplayer sit on the roadmap.
Read the first career guide, then the controls page so the pitwall, gamepad, and Steam Deck bindings make sense before GP 1.
Pit onto a faster compound while they stay out, then cover the out-lap. The race strategy guide and pit strategy tool cover the window, the overcut, and Safety Car exceptions.
Scouting work units reveal INT, PAC, CON, ADA, STA, and AGG. The scouting page and driver tier list explain knowledge bands and why fame is not talent.
Yes. The Early Access career is single-player. A later headline update plans multiplayer against other principals, listed on the roadmap.
Steam lists English (full audio), French, German, Spanish, Italian, and Brazilian Portuguese. This wiki covers English, French, German, and Spanish.
No. It is a fan resource. Confirm patches on Steam, the official site and Discord, and Staz.Tech's own player wiki.
Open the first career guide before you spend the starting budget, then keep the race strategy and roadmap pages beside the timing tower.
Start with the first career guide